Number Systems and Factors - Place value in large numbers and decimals - Factors, multiples, prime numbers, composite numbers - GCD and LCM - Introduction to divisibility rules and number properties
Operations with Whole Numbers and Decimals - Efficient calculation strategies (multi-digit operations) - Order of operations (PEMDAS/BODMAS) - Problem-solving with money, measurement, and time - Operations with decimals to hundredths in real-world contexts
Fractions, Percentages, and Ratio - Equivalent fractions, comparing and ordering - Addition, subtraction, multiplication, and division of fractions - Converting between fractions, decimals, and percentages - Introduction to simple ratios and part-whole relationships
Patterns, Algebra, and Early Equations - Numeric and visual patterns - Expressing rules in words and symbols - Input/output machines, tables, and function rules - Simple one-step equations and balances
Measurement and Geometry - Metric measurement and conversions - Area and perimeter of rectangles and triangles - Volume of cubes and rectangular prisms - Angle types and measurement, use of protractors - Coordinate plotting in first quadrant
2D and 3D Geometry - Properties of polygons and classification of quadrilaterals - Nets of 3D shapes and surface area exploration - Line symmetry and rotational symmetry - Transformations (translations, reflections)
Data Interpretation and Statistics - Collecting, representing, and interpreting data using bar, line, and pie graphs - Mean, median, mode, and range - Designing and critiquing data presentations - Exploring misleading graphs
Probability and Strategic Reasoning - Language of chance (certain, likely, unlikely) - Experimental vs. theoretical probability - Simple events and compound outcomes - Probability using spinners, dice, and real-life scenarios
Quantitative and Logical Reasoning - Number puzzles and logic grids - Balance scale and weigh puzzles - Reasoning through clues and constraints - Estimating and comparing quantities
Mathematical Modelling and Real-World Maths - Multi-step problem solving with real contexts (budgeting, maps, recipes) - Working backwards and using estimation - Designing fair games or schedules - Beginning open-ended investigations (“What if we...?”)